Description[]
The Thundergun is the most valuable weapon in TuckerZombies. Although it is usually given on round one for maps without upgrading allies, it is still a priority to protect the user incase of either an emergency or mass shooting. It was first introduced in Sovester's Iraqi Adventure!, "Part XXVI: ZOMBIES!!!". It is classified as a Wonder Weapon and is extremely useful during the higher rounds of the game.
Weapon Details[]
The Thundergun includes Energy Slash Level 2 as well as Missle Attack Level 2. These attacks are boosted
400% above their standard power, making the impact from the weapon a one-hit-kill until very late, if not the whole game. Below is a chart displaying the weapon's information:
Missle Attack Damage | 240 |
Energy Slash Damage | 200 |
Energy Storage | 1500 |
Energy Regeneration | 10 per sec. |
Speed Bonus (Non-Avatar) |
-0 |
The ZeusCannon[]
The ZeusCannon is obtainable by Pack A Punching a character holding the Thundergun as well as reaching a certain round in which allies upgrade. It was first introduced in Sovester's Iraqi Adventure!, "Part XXVI: ZOMBIES!!!". Although this was not of the TuckerZombies series, it is still considered a legitimate map. The ZeusCannon will be obtainable in many different ways in future maps, including the Pack A Punch Machine from Call of Duty 4 and 7 (Nazi) Zombies. Below are the statistics of the ZeusCannon in comparison to the Thundergun:
Missle Attack Damage | 240 | 360 |
Energy Slash Damage | 200 | 360 |
Energy Storage | 1500 | 2000 |
Energy Regeneration | 10 per sec. | 10 per sec. |
Speed Bonus (Non-Avatar) | -0 | -0 |
The ZeusCannon offers extra energy storage and attack damage. Speed is not effected by the upgrade nor energy regeneration.